And then, to add to the pressure, you've got to act with haste, because these short-term boosts often wear off super quickly after you use them. Many times, you have to hit pause, dig into the menu, and take a decent chunk of time just picking what's best for the moment. It's rare to find games where handling your stuff isn't a total hassle, particularly when using a controller on the console, trying to navigate menus designed for PC.Īlso read: The Diablo 4 Mess Pushed Me Back To This Steampunk ARPGĪnother problem comes from not having enough quick slots to neatly arrange all those consumables for easy use when you need them most. For starters, wrestling with a messy inventory is just plain dull more like a chore. I can think of several scenarios where consumables could actually get in the way of what the developers wanted us to experience. So why even bother weaving them into your game? Often, there's not even an animation for using them the whole setup usually feels more cumbersome than helpful and could be easily ignored. It seems that many developers toss in these items just because it's the norm in gaming, rarely pondering what exact value these systems bring or how seamlessly they fit with other aspects. It's hard to imagine a modern, open-world action-RPG that wouldn't sprinkle an array of consumables in your way, quickly turning your once-spacious inventory into a chaotic mess. When was the last time you scrolled through a clutter of drugs, food, and potions stashed in your inventory in an action-RPG and actually felt any joy? Or even a hint of satisfaction, thinking about the time you're about to spend sifting through tiny explanations and organizing items that only give you a fleeting boost for a mere five seconds? As for me, it's been ages, and I'm starting to question if it ever genuinely existed.
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